Greystone Interactive

Independent game & AI software studio

We build strategy games with AI in the workshop.

Our first game is Emberward, a tactical card roguelite where you draft a deck, place your units on a grid and watch them fight.

Our first title · In development

Emberward

A roguelite deckbuilder crossed with an auto-battler. The city has drowned and only the lamps still burn. Lead a band of wax knights, bell-forged golems and things from the deep through a run of fights, and keep the last flame alive.

Draft

Reach into the Drift

After each fight a line of cards drifts past. The front two are free. Anything further back costs embers, the same currency you spend in battle.

Fight

Hold a 4×3 grid

Your whole deck is face up. Place units, cast spells and let combat play out in waves. Position matters: neighbours sharing a trait grow stronger, and attacks follow lanes.

Grow

Rekindle three into one

Collect three copies of a card and they merge into its next level, which also thins your deck.

Spark → Flame → Fire

Sample cards with in-game 32×32 pixel art. Select a card to see its Spark, Flame and Fire forms.

Genre
Card roguelite / auto-battler
Platforms
PC (Steam), browser demo
Card pool
60 cards, 17 traits
Status
Prototype in development

The studio

A small studio with AI built into every step

Greystone Interactive is a new independent studio making games and the AI software we use to build them. We use Claude across our process: game design, rules writing, card and encounter content, pixel art pipelines and code.

Emberward runs on a deterministic rules engine kept apart from its interface. That lets AI agents play thousands of runs, find broken combinations and help us balance the game before players ever see it.

  • NowBuilding the Emberward browser demo: Act I, the full card pool and three bosses.
  • NextSteam release of Emberward, with AI playtesting and balance tools behind it.
  • SoftwareTurning our AI design and playtesting tools into products for other small game teams.
  • FounderDaniel Albert, founder and game director.

Contact

Talk to us

For press, playtesting, partnerships or anything else, email the studio.